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Apps and games? That's what we make. Coffee and tech? That's what we love.
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Enhancing your game with QA, part 2: Growing in-house
Enhancing your game with QA, part 2: Growing in-house
Developing a team of quality assurance inside your studio is at the same time promising and challenging. So, let’s face it!
Adam Saczko
Feb 26, 2019
Enhancing your game with QA, part 1: Teamwork vision
Enhancing your game with QA, part 1: Teamwork vision
Team-based art of making games is prone to communication problems. How to manage with that?
Adam Saczko
Jan 16, 2019
Carousel Collection View Layout
Carousel Collection View Layout
Learn how to implement this beauty in your app!
Bartosz Kamiński
Sep 17, 2018
Best of DaftMobile Blog
Keep things DRY
Keep things DRY
and learn how to write less code with Swift protocols
Bartosz Kamiński
Jul 7, 2017
To err is human, but how to show it?
To err is human, but how to show it?
Convenient way of displaying errors in iOS apps
Bartosz Kamiński
Sep 15, 2017
Animating RecyclerView’s ItemDecoration
Animating RecyclerView’s ItemDecoration
Case study of implementing animated ItemDecoration in RecyclerView
Konrad Kowalewski
Jul 28, 2017
Developer's Toolkit
Bartosz’s Desk
Bartosz’s Desk
Developer’s Toolkit #3
Bartosz Kamiński
Mar 16, 2018
Jackson’s Desk
Jackson’s Desk
Developer’s Toolkit #2
Jackson Nguyen
Feb 19, 2018
Michał’s Desk
Michał’s Desk
Developer’s Toolkit #1
Michał Dąbrowski
Jan 19, 2018
Latest
How I became a coffee geek?
How I became a coffee geek?
Developers and Coffee — Part 3
Daniel Marcinkowski
Aug 22, 2018
Let the magic happen when you are not watching
Let the magic happen when you are not watching
Reactive Programming in Unity Engine with UniRx
Mateusz Jaworski
Jul 31, 2018
WARNING! Player overload!
WARNING! Player overload!
How to save your players from cognitive overload and throwing their controllers away
Dominika Kuczyńska
Jul 12, 2018
Three, four, give me more games, more!
Three, four, give me more games, more!
What kind of questions you have to ask yourself before starting a video game development
Dominika Kuczyńska
Jun 1, 2018
Make your dev team shine on Social Media
Make your dev team shine on Social Media
How to express your team’s personality on Facebook, Twitter etc.?
Daniel Marcinkowski
Mar 30, 2018
Breathing Life into Your Characters
Breathing Life into Your Characters
Quick Introduction to Spine
Jackson Nguyen
Mar 23, 2018
One, two, games are coming for you
One, two, games are coming for you
How to create fundamentals for your super game (that is going to be a hit)
Dominika Kuczyńska
Mar 9, 2018
Peace and harmony in user interface code
Peace and harmony in user interface code
How MVVM makes stuff nice and clean
Mateusz Jaworski
Mar 2, 2018
The Art of Minimalism
The Art of Minimalism
How to work efficiently in Unity3D and not repeat yourself
Mateusz Jaworski
Feb 2, 2018
We all are blind (more or less) — how to deal with it?
We all are blind (more or less) — how to deal with it?
Short story about inattentional blindness that can affect the games we design
Dominika Kuczyńska
Dec 12, 2017
Developers and Coffee — Part 2: Processing
Developers and Coffee — Part 2: Processing
Michał Dąbrowski
Nov 28, 2017
Putting an end to the madness of popup creation in Unity3D
Putting an end to the madness of popup creation in Unity3D
Turn your exported graphics into live popup.
Patryk Adamkiewicz
Nov 6, 2017
Madness of 2D assets in Unity3D
Madness of 2D assets in Unity3D
How to export sprites and textures and not get crazy
Mateusz Jaworski
Oct 13, 2017
To copy or not to copy?
To copy or not to copy?
Few words about copyright in Game Dev Industry
Dominika Kuczyńska
Sep 29, 2017
WWDC17 — DaftMobile’s impressions
WWDC17 — DaftMobile’s impressions
Apple’s Worldwide Developer Conference 2017, also known as WWDC17, is almost over, so it’s good time to review some announcements made by…
DaftMobile
Jun 9, 2017
Is StackOverflow the best resource for newbies?
Is StackOverflow the best resource for newbies?
> (StackOverflow) It’s an amazing resource for newbies.
Michał Dąbrowski
May 15, 2017
Let them flow (nothing else seems to matter)
Let them flow (nothing else seems to matter)
When we create games, we want to make it so good and interesting, that people play it intensively and stay focused on the game as long as…
Dominika Kuczyńska
Apr 14, 2017
Why and how to Sublime?
Why and how to Sublime?
What is your weapon of choice when it comes to text editor? Oldschool vim or action packed IDE? In my opinion, SublimeText fits perfectly…
Marcin Styszewski
Mar 17, 2017
A few more :)
Very informative, thanks!
Michał Dąbrowski
Mar 3, 2017
To git or not to git? That is no question. But how?
To git or not to git? That is no question. But how?
Up until recently my git knowledge has been limited to simple commands like git pull, git commit, git push, maybe an occasional git commit…
Bartosz Kamiński
Feb 17, 2017
MVVM + C — A logic centered pattern
MVVM + C — A logic centered pattern
We should make it this way, and then the other way, and then another, and after this that thing should happen, but only the third time user…
Eryk Sajur
Jan 20, 2017
Retrospective in scrum — simple how to.
Retrospective in scrum — simple how to.
Everybody has their own needs, personal preferences or simple things they do not like around them. Some people can’t start working without…
Marcin Styszewski
Jan 5, 2017
Short story about the brain chemicals and how they affect players
Short story about the brain chemicals and how they affect players
How does human brain acts during playing games? Do we feel the same? Do we react the same? This short review of brain chemicals and their…
Dominika Kuczyńska
Dec 23, 2016
Developers and Coffee: Part 1
Developers and Coffee: Part 1
Coffee is amazing. This seems like an obvious statement. We drink it all the time, especially during long development hours. But have you…
Michał Dąbrowski
Nov 11, 2016
Mind your own game
Mind your own game
From time to time a designer should look at making games from different perspective. Today we’ll do it from the psychology point of view…
Dominika Kuczyńska
Oct 28, 2016
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